<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="productionPoint" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../../shared/xml/schema/placeable.xsd">
    <storeData>
		<name>$l10n_OilBigPump</name>
        <functions>
			<function>$l10n_function_bigPetroleum_production</function>
		</functions>
        <image>store_oilBigPump.dds</image>
        <price>200000</price>
		<dailyUpkeep>50</dailyUpkeep>
		<canBeSold>true</canBeSold>
        <showInStore>true</showInStore>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>placeable</species>
        <category>productionPoints</category>
        <brush>
            <type>placeable</type>
            <category>production</category>
            <tab>factories</tab>
        </brush>
        <storeIconRendering>
            <settings cameraXRot="-25" advancedBoundingBox="true" />
        </storeIconRendering>
        <vertexBufferMemoryUsage>593152</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>149248</indexBufferMemoryUsage>
        <textureMemoryUsage>8060928</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <filename>bigOilPump.i3d</filename>
		<canBeRenamed>true</canBeRenamed>
		<boughtWithFarmland>true</boughtWithFarmland>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
		<testAreas>
			<testArea startNode="testArea1Start" endNode="testArea1End" />
		</testAreas>
	
		<sounds>
			<place template="smallImp" />
		</sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearAreaStart" widthNode="clearAreaWidth" heightNode="clearAreaHeight"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30" >
        <levelAreas>
            <levelArea startNode="levelAreaStart" widthNode="levelAreaWidth" heightNode="levelAreaHeight" groundType="asphalt"/>
        </levelAreas>
    </leveling>

    <indoorAreas>
    </indoorAreas>

	<tipOcclusionUpdateAreas>
		<tipOcclusionUpdateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
	</tipOcclusionUpdateAreas>
  
    <ai>
        <updateAreas>
		<updateArea startNode="tipOcclusionUpdateArea1Start" endNode="tipOcclusionUpdateArea1End" />
        </updateAreas>
    </ai>

    <infoTrigger triggerNode="infoTrigger" />

    <productionPoint>
		<productions>
            <production id="petroleum" name="$l10n_fillType_petroleum" cyclesPerHour="2" costsPerActiveHour="70">
                <inputs>
                    <input 	fillType="WATER" 		 			amount="15" />
                    <input 	fillType="DIESEL" 		 			amount="5" />
                </inputs>
                <outputs>
                    <output fillType="PETROLEUM"	 		amount="200" />
                </outputs>
            </production>
		</productions>

        <storage isExtension="false" fillLevelSyncThreshold="50" >
            <capacity fillType="PETROLEUM"   	  capacity="150000" />
            <capacity fillType="WATER"   	  capacity="15000" />
            <capacity fillType="DIESEL"   	  capacity="15000" />
        </storage>

        <sellingStation node="sellingStation" supportsExtension="false">
            <unloadTrigger exactFillRootNode="unloadTrigger" fillTypes="PETROLEUM WATER DIESEL" />
        </sellingStation>
		
		<loadingStation>
			<loadTrigger triggerNode="loadingTriggerDiesel" fillTypes="PETROLEUM DIESEL" fillLitersPerSecond="600" aiNode="aiNodeLoadingDiesel" startFillText="$l10n_action_refuel" stopFillText="$l10n_action_stopRefuel"/>
			<fillType name="PETROLEUM"/>
			<fillType name="DIESEL"/>
		</loadingStation>
		
        <playerTrigger node="playerTrigger" />

        <sounds>
            <idle template="carpenterIdle" linkNode="0>4" />
			<active template="carpenterWork" linkNode="0>4" />
        </sounds>
	</productionPoint>
	
	<triggerMarkers>
        <triggerMarker node="playerTriggerMarker"         filename="$data/shared/assets/marker/markerIconWrench.i3d"             adjustToGround="false" />
        <triggerMarker node="unloadTriggerMarker"         filename="$data/shared/assets/marker/markerIconUnload.i3d"            adjustToGround="false" />
		<triggerMarker node="loadingTriggerMarkerDiesel"  filename="$data/shared/assets/marker/markerIconLoad.i3d"  	adustToGround="true" />
		<triggerMarker node="warningStripes"/>
   </triggerMarkers>
	
	<hotspots>
        <hotspot type="PRODUCTION_POINT" linkNode="0>0" teleportNode="playerTriggerMarker" />
    </hotspots>
	
	<i3dMappings>
		<i3dMapping id="infoTrigger" node="0>0" />
		<i3dMapping id="sellingStation" node="0>7" />
		<i3dMapping id="unloadTrigger" node="0>7|0" />
		<i3dMapping id="unloadTriggerMarker" node="0>7|3" />
		<i3dMapping id="playerTrigger" node="0>5|0" />
		<i3dMapping id="playerTriggerMarker" node="0>5|0|0" />
		<i3dMapping id="clearAreaStart" node="0>1|0" />
		<i3dMapping id="clearAreaWidth" node="0>1|0|0" />
		<i3dMapping id="clearAreaHeight" node="0>1|0|1" />
		<i3dMapping id="levelAreaStart" node="0>2" />
		<i3dMapping id="levelAreaWidth" node="0>2|0" />
		<i3dMapping id="levelAreaHeight" node="0>2|1" />
		<i3dMapping id="tipOcclusionUpdateArea1Start" node="0>3|0" />
		<i3dMapping id="tipOcclusionUpdateArea1End" node="0>3|0|0" />
		<i3dMapping id="testArea1Start" node="0>4|0" />
		<i3dMapping id="testArea1End" node="0>4|0|0" />
		<i3dMapping id="loadingTrigger" node="0>6|0" />
        <i3dMapping id="dischargeNode" node="0>6|1" />
        <i3dMapping id="teleportNode" node="0>7|2" />
        <i3dMapping id="loadingTriggerDiesel" node="0>6|2" />
        <i3dMapping id="aiNodeLoadingDiesel" node="0>6|3" />
        <i3dMapping id="loadingTriggerMarkerDiesel" node="0>6|4" />
        <i3dMapping id="warningStripes" node="0>8" />
  </i3dMappings>
</placeable>
