<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="greenhouse" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>FRUIT PLANTATION</name>
        <functions>
            <function>$l10n_function_productionPoint</function>
        </functions>
        <image>store_greenHouseGlassLarge.dds</image>
        <price>54000</price>
        <dailyUpkeep>30</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>PLACEABLE</species>
        <category>placeableMisc</category>
        <brush>
            <type>placeable</type>
            <category>production</category>
            <tab>greenhouses</tab>
        </brush>
        <canBeSold>true</canBeSold>
        <showInStore>true</showInStore>
        <vertexBufferMemoryUsage>888576</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>176640</indexBufferMemoryUsage>
        <textureMemoryUsage>1179648</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <filename>i3d/fruitorchid.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testAreaStart01" endNode="testAreaEnd01" />
        </testAreas>

        <sounds>
            <place template="largeImp" />
        </sounds>
    </placement>

    <clearAreas>
        <clearArea startNode="clearAreaStart01" widthNode="clearAreaWidth01" heightNode="clearAreaHeight01"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="1" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelAreaStart01" widthNode="levelAreaWidth01" heightNode="levelAreaHeight01" groundType="grass"/>
        </levelAreas>
    </leveling>

    <indoorAreas>
        <indoorArea startNode="indoorArea01Start" widthNode="indoorAreaWidth01" heightNode="indoorArea1Height"/>
    </indoorAreas>

    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateAreaStart01" endNode="tipOcclusionUpdateAreaEnd01" />
    </tipOcclusionUpdateAreas>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateAreaStart01" endNode="tipOcclusionUpdateAreaEnd01" />
        </updateAreas>
    </ai>

    <infoTrigger triggerNode="infoTrigger" />

    <hotspots>
        <hotspot type="PRODUCTION_POINT" linkNode="unloadTriggerMarker" teleportNode="teleportNode" />
    </hotspots>

    <triggerMarkers>
        <triggerMarker node="warningStripes" />
        <triggerMarker node="playerTriggerMarker" filename="$data/shared/assets/marker/markerIconWrench.i3d" adjustToGround="true" />
        <triggerMarker node="unloadTriggerMarker" filename="$data/shared/assets/marker/markerIconWater.i3d"  adjustToGround="true" />
    </triggerMarkers>

     <greenhouse>
        <plants>
            <plant fillType="APRICOT"      xmlFilename="fruit/apricot/apricot.xml" /> 
            <plant fillType="LEMON"   xmlFilename="fruit/lemon/lemon.xml" />
           <plant fillType="MANGO"       xmlFilename="fruit/mango/mango.xml" />
			<plant fillType="ORANGE"  xmlFilename="fruit/orange/orange.xml" /> 
            <plant fillType="PAPAYA" xmlFilename="fruit/papaya/papaya.xml" />
            <plant fillType="PEACH"  xmlFilename="fruit/peach/peach.xml" />
			<plant fillType="APPLE"  xmlFilename="fruit/apple/apple.xml" />
			<plant fillType="BLUEBERRIES"  xmlFilename="fruit/blueberries/blueberries.xml" />
            
        </plants>

        <plantSpaces>
            <spacesParent node="plantNodes" useRandomYRot="true" />
        </plantSpaces>

        <sounds>
            <watering template="defaultSprayer" linkNode="0>" loops="0" />
        </sounds>
    </greenhouse> 

    <productionPoint>
        <productions>
              <production id="apricot" name="apricot" cyclesPerHour="44" costsPerActiveHour="0.1">
                <inputs>
                    <input fillType="WATER" amount="4" />
                </inputs>
                <outputs>
                    <output fillType="APRICOT" amount="4" />
                </outputs>
            </production> 
			<production id="lemon" name="lemon" cyclesPerHour="44" costsPerActiveHour="0.1">
                <inputs>
                    <input fillType="WATER" amount="4" />
                </inputs>
                <outputs>
                    <output fillType="LEMON" amount="4" />
                </outputs>
            </production> 
			<production id="mango" name="mango" cyclesPerHour="44" costsPerActiveHour="0.1">
                <inputs>
                    <input fillType="WATER" amount="4" />
                </inputs>
                <outputs>
                    <output fillType="MANGO" amount="4" />
                </outputs>
            </production> 
			<production id="orange" name="orange" cyclesPerHour="44" costsPerActiveHour="0.1">
                <inputs>
                    <input fillType="WATER" amount="4" />
                </inputs>
                <outputs>
                    <output fillType="ORANGE" amount="4" />
                </outputs>
            </production> 
			<production id="papaya" name="papaya" cyclesPerHour="44" costsPerActiveHour="0.1">
                <inputs>
                    <input fillType="WATER" amount="4" />
                </inputs>
                <outputs>
                    <output fillType="PAPAYA" amount="4" />
                </outputs>
            </production> 
			<production id="peach" name="peach" cyclesPerHour="44" costsPerActiveHour="0.1">
                <inputs>
                    <input fillType="WATER" amount="4" />
                </inputs>
                <outputs>
                    <output fillType="PEACH" amount="4" />
                </outputs>
            </production> 
			<production id="apple" name="apple" cyclesPerHour="44" costsPerActiveHour="0.1">
                <inputs>
                    <input fillType="WATER" amount="4" />
                </inputs>
                <outputs>
                    <output fillType="APPLE" amount="4" />
                </outputs>
            </production> 
			<production id="blueberries" name="blueberries" cyclesPerHour="44" costsPerActiveHour="0.1">
                <inputs>
                    <input fillType="WATER" amount="4" />
                </inputs>
                <outputs>
                    <output fillType="BLUEBERRIES" amount="4" />
                </outputs>
            </production> 
            
        </productions>

        <sellingStation node="sellingStation" appearsOnStats="true" supportsExtension="true">
            <unloadTrigger exactFillRootNode="exactFillRootNode" fillTypes="WATER" aiNode="unloadTriggerAINode"/>
        </sellingStation>

        <loadingStation fillTypes="WATER" supportsExtension="true" />

        <palletSpawner>
            <spawnPlaces>
                <spawnPlace startNode="spawnPlaceStart01" endNode="spawnPlaceEnd01" />
            </spawnPlaces>
        </palletSpawner>

        <storage node="storage" isExtension="false" fillTypes="WATER" fillLevelSyncThreshold="10" >
            <capacity fillType="WATER"        capacity="40000" />
            <capacity fillType="APRICOT"       capacity="28000" />
			<capacity fillType="LEMON"       capacity="28000" />
			<capacity fillType="MANGO"       capacity="28000" />
			<capacity fillType="ORANGE"       capacity="28000" />
			<capacity fillType="PAPAYA"       capacity="28000" />
			<capacity fillType="PEACH"       capacity="28000" />
			<capacity fillType="APPLE"       capacity="28000" />
			<capacity fillType="BLUEBERRIES"       capacity="28000" />
			
        </storage>

        <playerTrigger node="playerTrigger" />
    </productionPoint>

    

    <i3dMappings>
        <i3dMapping id="clearAreaStart01" node="0>0|0" />
        <i3dMapping id="clearAreaHeight01" node="0>0|0|0" />
        <i3dMapping id="clearAreaWidth01" node="0>0|0|1" />
        <i3dMapping id="levelAreaStart01" node="0>1|0" />
        <i3dMapping id="levelAreaWidth01" node="0>1|0|0" />
        <i3dMapping id="levelAreaHeight01" node="0>1|0|1" />
        <i3dMapping id="indoorArea01Start" node="0>2|0" />
        <i3dMapping id="indoorAreaWidth01" node="0>2|0|0" />
        <i3dMapping id="indoorArea1Height" node="0>2|0|1" />
        <i3dMapping id="testAreaStart01" node="0>3|0" />
        <i3dMapping id="testAreaEnd01" node="0>3|0|0" />
        <i3dMapping id="tipOcclusionUpdateAreaStart01" node="0>4|0" />
        <i3dMapping id="tipOcclusionUpdateAreaEnd01" node="0>4|0|0" />
        <i3dMapping id="plantNodes" node="0>5|0" />
        <i3dMapping id="palletSpawner" node="0>5|1" />
        <i3dMapping id="spawnPlaceStart01" node="0>5|1|0" />
        <i3dMapping id="spawnPlaceEnd01" node="0>5|1|0|0" />
        <i3dMapping id="sellingStation" node="0>5|2" />
        <i3dMapping id="exactFillRootNode" node="0>5|2|0" />
        <i3dMapping id="unloadTriggerMarker" node="0>5|2|1" />
        <i3dMapping id="unloadTriggerAINode" node="0>5|2|2" />
        <i3dMapping id="storage" node="0>5|3" />
        <i3dMapping id="playerTrigger" node="0>5|4" />
        <i3dMapping id="playerTriggerMarker" node="0>5|5" />
        <i3dMapping id="teleportNode" node="0>5|6" />
        
        <i3dMapping id="infoTrigger" node="0>6" />
        <i3dMapping id="warningStripes" node="0>7" />
    </i3dMappings>
</placeable>
